Project Tac Ops Dev Log and Test Notes 4/17/2026
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Game Summary

 Project Tac Ops is a Tactical FPS focused on multi paced, high intensity gunfights. 
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HVT Mode Update

New mode with a bunch of new features and improvements.
New environment design and more optimized level design.
New Gear Design, Complete Gear Overhaul
NVG Post Process Re work
What's in the game so far?
- Basic Menu system
- v1 Movement mechanics
- Saving and Loading
- Creating and Joining online server through steam online subsystem
- Damage system with headshots
- Basic AI npc shooters
- Blood splatter
- Player Death and Respawn system
- Team selection system
- Map selection system
- Server browser
- Loadout editor
- Gear editor
 
- 16 weapons
- basic reloads with placeholder animations
- ammo type system
- attachment menu wip 
- Healing
- Parachuting
- Vaulting/Mantling
- Swim system
- v1 armor system
- Compass and location system
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KNOWN ISSUES AND BUGS  

- Some gear not synced
- Left hand IK breaks when sprinting after reloading sometimes, fixes by pressing enter once.
- Some attachments not syncing
- Prone glitches and aim issues ( overall issues with the prone system)
- Mantle detection on some meshes not consistent
- Wall detection animation breaks sometimes
- Menu system can glitch out on some buttons (reset required to fix)
- Some sounds are 2d and not spatialized
- Footstep audio is not properly spatialized
- Some areas of the map and game are underdeveloped ( Nature of a pre alpha dev build)
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ROADMAP
- get playtest feedback and data
- implement changes based on feedback

- upgrade and replace assets 
- fix known bugs
- optimize systems 
- optimize gameplay mechanics
- full ranking system with unlocks
- more maps and modes
- bullet penetration
- grenade tossing mechanics
- more equipment
- more weapons and attachments
- more gear and camos
- co op mode
- training area (basecamp)
- certification system for certain roles ( survival school, sniper school, land nav, cqb training, demolitions)
Check back here for more development updates.
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