Project Tac Ops Dev Log and Test Notes 4/2/2026
----------------------------------------------------------------------------------------------------------------------------------------------------------------
Game Summary
Project Tac Ops is a milsim shooter focused on grounded movement and punchy gunplay. Fight in exotic locations across the world in classified special operations. Train, rank up and expand your gearset while you embark on operations, adventures and missions that test your skills, solo or with a squad.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
WHATS IN THE GAME SO FAR? ( build 0.0.7 devtest )
----------------------------------------------------------------------------------------------------------------------------------------------------------------
Game Summary
Project Tac Ops is a milsim shooter focused on grounded movement and punchy gunplay. Fight in exotic locations across the world in classified special operations. Train, rank up and expand your gearset while you embark on operations, adventures and missions that test your skills, solo or with a squad.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
WHATS IN THE GAME SO FAR? ( build 0.0.7 devtest )
- Basic Menu system
-Factions
- v1 Movement mechanics
- Saving and Loading
- Creating and Joining online server through steam online subsystem
- Damage system with headshots
- Basic AI npc shooters
- Blood splatter
- Player Death and Respawn system
- Team selection system
- Map selection system
- Server browser
- Loadout editor
-Inventory system
-xp system
-kill tracker for ai and players (wip)
- Gear editor
- 16 weapons
- 16 weapons
- basic reloads with placeholder animations
- ammo type system
- Healing
- Parachuting
- Vaulting/Mantling
- Swim system
- v1 armor system
- Compass and location system
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
KNOWN ISSUES AND BUGS
- Some gear not synced
- Left hand IK breaks when sprinting after reloading sometimes, fixes by pressing enter once.
- Some attachments not syncing
- Prone glitches and aim issues ( overall issues with the prone system , removed from future playtests until reworked)
- Mantle detection on some meshes not consistent
- Wall detection animation breaks sometimes
- Menu system can glitch out on some buttons (reset required to fix)
- Underwater sound and effects after killing player above swimmable level
- Some sounds are 2d
- Footstep audio
- Some areas of the map and game are underdeveloped ( Nature of a pre alpha dev build)
- Ui locking (UI OVERHAUL IN PROGRESS)
- Death animation collisions
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ROADMAP
- get playtest feedback and data
- implement changes based on feedback
- fix known bugs
- optimize systems
- optimize gameplay mechanics
- more maps and modes
- bullet penetration
- more equipment
- more weapons and attachments
- more gear and camos
- singleplayer mode
- co op mode
- training area (basecamp)
- certification system for certain roles ( survival school, sniper school, land nav, cqb training, demolitions)
Check back here for more development updates.